This Output provides the context for the project. It will define more clearly the challenges and problems to be addressed by the project through the development of a new curriculum and VET training course aimed at enabling micro-enterprises and SMEs to develop and implement plans to exploit digital technologies (DT) to grow their enterprise.
The second outcome is the Digital Training Platform based on game-based training and gamification. The tool will be based on the specification of IO1. The purpose of this Output is to create the DeSTRESS VET Digital Training Platform. The embedded scenarios will provide a rich, experiential experience enabling learners to understand the choices they have and the implications of these. The specification will also incorporate plans for the inclusion of the DeSTRESS Facilitator Community (see O2/A4) providing a transnational online social media tool for Facilitators to share and exchange their ideas and experiences.
This outcome will underpin the longer term sustainability and exploitation plans for DeSTRESS. Partners will prepare a policy report including clear recommendations for the further development and application of the DeSTRESS concept and tools for the management and mitigation of the risks and impact of psychosocial stress as a result of the increasing use of DT in the work environment.
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